The three main things that caused physical injuries are misinformation, misconception of one's capabilities and latency in action to address risk of injury in daily movements
To develop a cohesive product-service-system that explores delivery and compliance of exercise programs in users in a non-traditional PT setting.
Both active and sedentary people who are uninjured, unaware of injury prevention, and not taking action to treat existing injuries
Through talking to users, we learned that most people only become aware of injury prevention once they actually get injured - we need to intervene in the process leading up to that "wake-up call"; Through market research we realized there's no existing solution in the market for injury prevention
Through a variety of research methods, we've uncovered valuable insights that inform decisions and guide future actions
People get injured when misguided by unreliable online and external sources because it is convenient, accessible and entertaining
Injuries occur due to how accessible, convenient, and entertaining online and external sources are in comparison to conventional avenues of physical therapy and exercise education
Learn about the experiences and feedback of our users in their own words
People get injured due to their varying goals, emotions and mental motivations which affect their physical capacity and objective understanding of “good movement”, sometimes overriding it.
People get injured due to their varying goals, emotions and mental motivations which affect their physical capacity and objective understanding of “good movement”, sometimes overriding it.
Learn about the experiences and feedback of our users in their own words
Everyone can get injured irrespective of their lifestyle and athleticism (sedentary or active). However, the types of injury, intensity, and frequency of injuries have a direct correlation with their proactive care.
Injuries often result from a lack of education and awareness about injury prevention and proper movement techniques, and it often takes an injury to prompt individuals to become more receptive to learning.
Learn about the experiences and feedback of our users in their own words